Visit the AI BOSS LAB (teal door at the top of town). Choose Perceptra (Neural), Treebble (Tree), or Clustar (Cluster). Return any time to heal your team for free.
Move ↑↓←→ or WASD · Interact / read signs SPACE or E · Menu ENTER · Mute SFX M. On phones, use the on-screen pad. Two chiptune soundtracks - Gradient Bay and Island Breeze - switch or mute them in the MENU. Battles get their own theme, and captures get a fanfare.
Visit the AI BOSS LAB (teal door at the top of town). Choose Perceptra (Neural), Treebble (Tree), or Clustar (Cluster). Return any time to heal your team for free.
Wild AIMon live in tall grass on Adrian Dunkley Street (Classic ML), Jamaica Avenue (Neural), Trinidad & Tobago Terrace (rare Transformers), Barbados Boulevard (Vision & GenAI), and Bahamas Bay (Reinforcement Learning). Weaken them, then throw a DATA CORE.
Every move shows the real ML idea behind it. Hit LEARN in battle to open a monster's full AIDex entry: what it is, how it learns, when to use it, and a fun fact.
Two arcade kiosks in the town plaza: Complete the Neural Network (wire up the missing weights) and Gradient Descent (tune the learning rate to reach minimum loss). Win items every minute.
Train a team member to level 11+, then knock on the gold gym door. Survive XGBeast, Attenshun, and the legendary AGENTRON to earn the AI Master Certificate - and a special reward.
19 AIMon spanning eight AI families: Classic, Tree, Neural, Cluster, Vision, Language, Generative, and Agent. Evolve Perceptra into Multilayra, Treebble into Forestrix, Recurro into Elstm.
AIMon is an educational game by Adrian Dunkley - The AI Boss (adriandunkley.net), built to make Machine Learning and Generative AI tangible for everyone, from the Caribbean to the world. Streets in Gradient Bay honor Jamaica, Trinidad & Tobago, Barbados, The Bahamas, Grenada, Guyana, St. Lucia, Dominica, Haiti and Cuba. Walk good.